Coup-Fourré

In the event that a player holds the corresponding safety at the moment when a hazard is played in his battle area, the player may call "coup-fourré" (a French fencing term for a counter-thrust in which a fencer parries his opponent's thrust and counterattacks in the same maneuver) and immediately play the safety in his own safety area; the safety is placed horizontally (as the Extra Tank is shown in the example). The hazard is removed to the discard pile, revealing the Roll card beneath it. As when any safety is played, the player calling "coup-fourré" draws another card at once and plays again. Play resumes to that player's left, not to that of the one who played the offending hazard; thus any intervening players lose their turns.

Note that because the hazard is removed and not merely corrected by the coup-fourré, a Roll card now shows and distance cards may be played immediately. This is an advantage over playing a safety later (normally), when it merely corrects the hazard and a Roll card is still required in order to move. The exception is the Right of Way card; as soon as it is played (normally or by coup-fourré), the player is considered to be moving (unless he suffers another hazard).

A safety may be played as a coup-fourré only immediately after the offending hazard; as soon as the next player plays or discards, the opportunity is lost.


....Indeed.